For Australian families · Foundation to Year 6

A maths journey kids want to keep going

Ten games across seven maths skills, on a map your child climbs one level at a time. They collect coins, trophies and companions along the way. You get mastery that had to be proven on two separate days, mapped to the Australian and Victorian curriculums.

Free in your browser today. Coming to Google Play.

Daviel, a friendly blue cartoon dragon, standing at the start of a winding quest path that leads to a castle on a sunny hill.

The journey

Not a worksheet with a scoreboard. Every skill is a path of levels, and your child can see exactly where they are on it, what they have sealed, and what is next.

Ten games, seven skills

Times tables, skip counting, addition, number bonds, ordering numbers, missing numbers and fractions. Games like Lily Pad Leap, Join the bubbles and Connect the dots keep the practice feeling different.

A map, not a list

Each skill is a winding path of levels leading to a mastery seal. Sealed levels glow gold, the current one says "you are here", and Free Play is always open if they just want a go at something.

Mastery has to stick

A level only seals when your child gets it right on two separate days, so it reflects real retention rather than one lucky afternoon. Sealed is sealed: it is never taken away.

Stars, then an exam

Perfect runs fill in a level's stars. When your child is ready they can sit the level's exam, whenever they like and as often as they like, and passing it seals the level for good.

Things worth collecting

Every reward is earned by doing maths, and every reward is virtual. There is nothing to buy, no real money anywhere in the app, and no timers or mystery boxes pressuring anyone to hurry.

Coins for real effort

Coins come from finishing a weekly quest, earning a trophy or sealing a level. They are earned by playing, never bought.

Fourteen trophies

From First Seal for the very first sealed level, to a master trophy for every one of the seven skills. Each marks something a child actually did.

Companions to unlock

Daviel the dragon comes along from day one. Spend coins in the rewards shop and Barry the Beaver, Luna the Fairy Princess or Banjo the Elephant can take over as your child's companion.

A just-for-fun corner

Number Forge sits outside the curriculum entirely: roll the dice, combine them to hit the goal. No marks, no mastery, just a good time with numbers.

Trophy badgeFirst Seal
Sun badgeBig Day Out
Star badgeThree-Day Adventurer
Lightning badgeRekindler
Gem badgeOn a Roll
Crown badgeLevel Legend

Six of the fourteen. The rest include Perfect Pond and a master trophy for each skill.

Always a next step, never a nag

Tell MathQuest your child's year level and the weekly quest aims straight at the gaps in that year's work.

A weekly quest that names names

Each week your child gets two specific games from two different skills in their year, in their own words, like "Skip count, fives". Finish each with no mistakes and the quest is done. Two short games, a few minutes.

You can see the year filling up

A single honest number, like "Year 2: 68% mastered", built from the levels your child has actually mastered across that year's work. No vanity points.

A floor, never a ceiling. The weekly quest is a small target, not a limit: finishing it invites more adventuring, and stopping is always fine. Practice is never capped, nothing counts down, and nothing chases your child for coming back later.

Real curriculum, honestly told

Seven skills covering Australian Curriculum (v9) maths from Foundation to Year 6.

Number sense · Foundation to Year 4

Number bonds, addition from combining within 10 up to three-digit sums, ordering numbers (including decimals), and finding the missing number.

Multiplicative thinking · Year 1 to Year 6

Skip counting as the stepping stones, times tables from the twos through full 10 × 10 fluency at Year 4, then fractions in Years 5 and 6.

Victorian families, you are covered too. We compared the Victorian Curriculum 2.0 against every topic MathQuest teaches, and in each one it matches Australian Curriculum v9 word for word, at the same level. So the alignment above holds for Victorian classrooms unchanged.

Where we go beyond, we say so. The 11s and 12s, up to 12 × 12, are included as a clearly flagged bonus. Both curriculums stop their recall target at 10 × 10 in Year 4, and MathQuest never pretends otherwise.

Safe by design

  • No ads, ever, and no trackers inside the app your child uses. We use Google Analytics on this website only, to understand visits. We never sell or share your family's data.
  • Free to play with no account, and free play needs no personal information. Your child's progress is saved on the device.
  • An optional family account, set up by a parent, saves progress across devices and unlocks quests, coins and trophies, stored on Australian servers. No real names, no photos, no location.
  • A parental gate (an adult-level maths question) sits in front of accounts and anything meant for grown-ups.
  • Kind when it goes wrong: a wrong answer gets encouragement and the correct fact, never a buzzer, and levels never lock or shame anyone.

The honest fine print: your child's progress lives on the device unless you add a family account. The app checks in with us for the latest curriculum setup, and it can send anonymous usage statistics that help us tune the difficulty, which switch off in one tap in the For grown-ups area. Our privacy policy explains it all in plain language, and it is genuinely short.

Daviel, MathQuest's friendly blue dragon, smiling and holding a rolled quest scroll.

Hear when it lands on Google Play

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